Hello,Pretty new to the 3d art world and had a basic question on baking in substance... Been doing some simple tests baking 'floaters' down to a plane and im getting this odd issue in the AO map. I thought it might be the backface issue so i set that to to never but still getting this darkinig issue. heres what i got in…
If you have xnormal open already, you could have just bake there instead of trying to get this working. It could have take like 2 minutes to set up everything, instead of a day...
Hmmm - looks like in 2021 on MODO 14.2 this does not work anymore... I imported a mountain mesh (100k faces), selected it and switched to the Paint tab (never used that before) and clicked "Geometry to brush", projection along Z axis.... Modo bakes for a while and returns a completely grey image, when baking Vector…
This sort of thing has been bugging me for months now. My current unwrap/bake workflow is to apply smoothing groups after done retopologizing/low-res model, unwrap by selecting smoothing group faces and planar map/quick peel them, then bake. The results work fine (as seen in the images), but I'm aware that this yields more…
Hello, Does anyone know if i for exame have baked out displacement map from mari and i load them in zbrush is there a method to bake that in to mesh (when mesh has sufficient ammount polygons). Atm i was able to bake em in but now when i try to sculpt additiobal detail in to mesh i can but it sculpts below the dispmacement…
Hello I've been getting some odd results with my normal bake getting hard edges from my low poly using xnormal lately. anyone know how to resolve this issue or recommend another baking program.
Hello , how do I avoid Substance to bake AO over parts of the mesh that I do not want to ? my model is comprised of several pieces, attached toghether but when I bake it projects unwanted parts on the backside surface as in the picture.
Hello I'm new to substance and working on a prop for practice I ran into an issue with my first bake attempts. A few issues I need to work out but the main one being some odd choppiness around all the edges, only thread I found online said "2.5 has bake errors" which isn't helpful xD my version is 2.4.1, is there a…
Hey everyone, just pushing forward with my portfolio and breaking into the environment art industry (plus trying to make a couple of bucks on Fab). This time around, I made a massive environment inspired by winter in my city. It took a massive toll on me, but here's the result. More details…
Joopson said: True and it may not work (or it would idk) seeing as i never knew about that gpu timeout hack. The baker never worked for me so i just jump on other bakers to save my life and time, i didn't want to mention a new baker cause marmoset traffic = win. It would be a wise option to always make a "back up", os…