Hi, I'm a 3D Artist focused on props and environments for games. Specialized in handpainted and PBR texturing workflows, low-poly and high-poly modeling, and optimization for real time engines like Unreal Engine and Unity. Skills - PBR Workflow - Handpainted Texturing - UV Mapping and Unrwrapping - Hard Surface Modelling…
Hello everyone! My name is Daniel Grimaldi, and I'm an illustrator from Venezuela with over 5 years of experience.I do character design and coloring for comics. I'm available for new projects!My rates for character design are:- 65$ for lines and colors- 45$ for line art.My rates for comic coloring are:-$50 per full-color…
I'm creating clothes using Marvelous Designer. My question is what is the right way to add thickness and how would I prevent self intersection and rig it properly for games. I'm using Unreal. I see lots of tutorials showing how to make the entire garment thick in zbrush but I don't see how this is practical or even…
I couldn’t resist the excitement sparked by Netflix’s adaptation of El Eternauta. As a long-time fan of the original graphic novel and the powerful writing of H.G. Oesterheld, alongside the iconic artwork of Solano López and Breccia, this story has stayed with me since I first read it at the age of 13. I've always dreamed…
Hi there! I'm working on creating a brick pattern texture around the windows, but I'm unsure of the best method to achieve this. Could anyone point me to some tutorials or advice that could assist me in making this brickwork pattern? I have designed the primary brick in Substance Designer using a single color for the main…
Hello Everyone! I recently graduated from Academy of Art University with a MA in Game Development with an emphasis in character modeling. I've updated my portfolio from characters and props I created during my time at school. During my last semester of school, I was part of a group of students who created a game called…
Hey! Welcome to The Polygon Vault ! This is my little space to explore retro-style 3D modeling — low poly trees, chunky textures, and that good old-school vibe from the PS1 era. I build everything from scratch in Blender, then bring it to life in Unreal Engine with a bit of that pixel-flavored aesthetic. If you're into…
Bit saddened at the lack of feedback I've been getting lately. Not just here, but also on Discord. And not just with this project, but some design/silhouettes I've done for a new project. It's been making me feel quite invisible and low. :( But, some feedback I did manage to get from someone was something I don't think…
Hello! I'm currently working on an exterior model and I'm curious about which option would enhance my portfolio more: a terraced house or a historical structure like the Banqueting House in Westminster?