I'm creating clothes using Marvelous Designer. My question is what is the right way to add thickness and how would I prevent self intersection and rig it properly for games. I'm using Unreal.
I see lots of tutorials showing how to make the entire garment thick in zbrush but I don't see how this is practical or even necessary unless you are making clothes with very loose sleeves or accessories like scarves and belts.
Also do you recommend any good up to date tutorials that cover this specific topic of modeling clothes for games?
Replies
I think when you want clothes that move a lot, you'd want to prototype that early, to not recognize at the very end that you're unable to implement it convincingly.
I would pre-plan what needs actual thickness, what needs to be simulated and what can be simplified. Simplifying might make it easier to skin, requires less geo and UV-space, hence I would try to simplify as much as possible.
I think there can be lot of different situations, perhaps it's best to try and when in need/ doubt get eyes on the specific issue here.