jacques choiboi: teet? post more. progg: There is something wrong with his face, but right now i'm not to worried, because once i slap 500'000 hair follicles on him it won't look quite like this. :) shotty: I had a blast doing it. These arts i've been doing lately have been entirely therapeutic. So i won't discuss how long…
I have no idea how to make the textures for "mask1" "mask2""color" and "normal" I have my sword finished, and a nice texture with it, but when i upload it the textures are messed up because i dont think i did the other 3 uv maps right. I have no idea how to change the uv maps to make them the way the game will recognize…
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
I want to starting drawing my own concepts down now on the computer I have a tablet and the programs but I was wondering if anyone could help me get started all help is greatly appreciated thnx
Hello everyone! My name is Bishop and i am new to the Artist field and i am a student at Los Angeles Film School! I hope to post all my future work here and to network and make friends!
I am baking an object (single mesh) with multiple materials, with Multiple Texture Set enabled, I find my second material doesn't bake (the maps are created but contain no information from high, eg. just "black") My UV looks like this: - My high only has 1 material, do I have to match the same number? - I tried Texture…
Hi everyone ! I'm 21 years old and I'm new to pixel art. I would like to make a little game but i have an issue. I want to make a rpg game where you can have different armor / weapons etc... i have a skeleton of a human buf if the player take an armor how could i make this go on the character without doing all the…
Ok, I am wondering what the rule of thumb is for texturing some small 3D models. Let's say I have modelled four game objects. I want to use one 256x256 texture for each object. In terms of processing power in the game engine, which is Unity for this by the way, would it be cheaper to use four 256x256 textures. OR, I could…
I need a lot of sprites - Nakoruru sprites. I'm making some kind of fangame :P Post here & PM Me with the DL details or I can tell you my e-mail. You will get Credit. BTW, I prefer the PS ones. (Just like them)
I am just trying to figure out if this is true, after reading around a few things. For example if I make a light fixture that hangs from the ceiling, do I need to combine the whole mesh into a single mesh?, or if I import the object as a group does the light channel UV all have to not be touching I.E. every object in that…