Hello everyone, I finally decided to create my first thread here. I don't have much experience with 3D but I'd like to learn more and I usually can't do that with small pieces/projects. So here I am creating a full character. Critiques are welcome. I'll be happy for any advice/critique. Since I need to practice my 2D as…
Would like to get people crits on my work in progress for Make Something Unreal. This is the high poly for the gun. It is made from a concept I drew out. It fires sort of like the Shock Rifle in UT3. Except the primary beam fired starts off large giving you a good shot at hitting someone close but the further it travels…
Hi Polycount! This is my first time posting here. I'm fairly new to 3D and wanted to try and share some of my work for some C&C. As any total ZBrush noob, I decided my first real project should be a skull. This is where I'm at currently: I'm using DynaMesh at this stage and wanted to get some feedback, specifically on…
Hi Polycount, I'm in the process of making a 150,000 polygon character which needs to be rigged and animated. I also need to make a mid and low detail version of the model which is also rigged and animated. I was wondering if there's a way that I could paste both the rigging and animation data from the the high detail…
Final Submission: 1 The Beast Wolfs Awakening Final Submission Full Frame Some Data: -Character contains 99830 tris (59054 body + 40776 fur). -The pedestal including all parts and effects contains 4999 tris. -It uses 3x4k and 4x2k maps for the body. -And 3x1k and 4x512 maps for the pedestal. I am using 1 texture sheet for…
I have a general rigging-for-animation question. I'm trying to rig something that behaves like the magic carpet from Aladdin. I was trying to rig it in Maya with normal skeleton joints. However, I think I can get better results by creating a lattice around the geometry, attaching clusters to the lattice points, and…
My friend has this problem when rigging a character by using the rig from an online tutorial. The picture below is what happened when she tried to 'create control rig' in human IK and she already binds the skin roughly by using 'bind skin' tool. it's not how I usually bind skin to a character, I normally binding skin after…
I have recently switch from LW to Maya (tried 3dsmax didnt like it) i have tried rigging in LW but gave up early on because it was so complicated now that i have switch to Maya i want to rig. I have made a clank model (From Ratchet and clank for those that dont know ) for a project of mine. I have done some basic…
It is similar to scultping or painting. First get in the biggest shapes. Focus on the composition. And, if it were a game, the gameplay. Then you can refine that a bit by replacing the chunky block out models with higher resolution ones. But maybe not the final high detail models yet. Then you can do a similar thing for…