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Rigging with lattice & clusters vs joints ?

I have a general rigging-for-animation question. I'm trying to rig something that behaves like the magic carpet from Aladdin. I was trying to rig it in Maya with normal skeleton joints. However, I think I can get better results by creating a lattice around the geometry, attaching clusters to the lattice points, and constraining the clusters to each other so that they sort of behave like bones but have more degrees of freedom (and then making control curves to move the clusters).

My question is, is there anything about doing it the 2nd way that would cause the rig to behave in weird ways, or slow down the animation, or cause any other problems like that?

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