OK, this one is kind of general and long winded, but it took me a while to figure out. Would be happy to know of a better way for sure! When importing hard edge graphics such as a vector file into PS, don't use the import dialog to resize smaller and import the file. This will use PS normal default sampling AFAIK, and…
the bricks are far too regular in shape, i think this would have been worn quite a bit. IMO= 1- get rid of the horizontal lines in the greeble work, and try and get more horizontal. 2- pull a few in and out. select random bricks and put slight rotations on them, do this lots of times till the whole thing starts to look…
I remember when 60 hours a week was considered herendous. Artists are so desperate that they're willing to take it in the butt and work 84 hours a week. There is only 168 hours in a week total. That leaves you 12 hours a day to take a dump, eat and sleep....and they probably aint pay'n for your lunch hour, so that probably…
Game model of the Glock 17 semi-automatic pistol (rigged and animated for game) comments and criticism encouraged just trying to improve my model/texture before I use it for another game
So after a hardrive + Back up HDD crash/burn and losing every project I have amassed, I decided to start a new. This is a russian jet circa 1947. I really love old school jets and planes, with their odd body shapes and sort of un-sleakness to them. The green paint job is the original style, the other ones are more for fun…
The point of this project for me is to continue to work on my texturing skills. So far i just have some of the base model done, but il be posting pics as i go along. Feel free to comment!!
Hi Polycount! I've been busy creating this G18. It's my first 'real' model in Maya, so that was a nice practice :) Final purpose is to create a nice lowpoly model of it, and have it working in the game Line of Fire (https://www.facebook.com/RemixLineOfFire?fref=ts) Crits and stuff is welcome!
Hi all, first gun model a Glock 17 and crits would be super helpful and any tips on how to get the noise on the grip looking good would be really appreciated!
Description Scenery prop for use in any game environment or level. The aircraft is approximately 61 meters long and 60 meters wide, wingspan measured. You can use it as a prop, key point, part of a scene or main part of a game level, where you can incorporate it into a game or project. The Aircraft is built to be a…