Hello, we are in need of a level designer who has excellent knowledge of UE4. You will work with existing tools and assets to create a believable/realistic environment for an unannounced project. After signing an NDA you will be given more information. Please contact us via support@cb-productions.de Please include a link…
Hi everyone, I'm momodaron ! I'm new in substance designer and I'm trying to make my first work on it. So I chose the template PBR metallic and then I wanted to add AO and an EMISSIVE map. I took an output node write properly the information in it and add an RGBA channel with "ambient occusion" as Usage for the ao and so…
I have tried different built-in environment maps, and have deleted "user_view3d_settings.sbsscn" to reset 3d view settings, but for some reasons it still looks like this in OpenGL rendering mode. I didn't experience this issue before I upgrade to macOS 10.14 and Substance Designer 2018.3.1: Log files are attached below
Come join us! We have openings for 2 Mission Designers on our next super-secret project. Apply below! Let em know Ott sent ya :D https://activision.jibeapply.com/highmoon
A few screenshots about an environment that I'm designing as demo scene for a sci-fi modular kit that I already made. Almost all blockout section will be replaced with an alien rock, like that on the background mountains. Art pass on buildings almost completed. Maybe I need to add small rocks ( as covers ). Take a look at…
Hello, Started a new scene, although I don't have a layout yet D : I want to make a cave that looks hand painted, but I will be working off sculpts and composting with substance designer. Tried it out with some rocks, and quickly found out I had to do a lot of painting over the composite. Here's what I have so far,…
nice stuff. I think for level design you might want to include some design papers of the levels, just to show you can build levels on the paper as well. Also you probably should get rid of the deviant page and get a better hosting where you can show you work better.
Hey guys! Take a look at my Portfolio. You can contact me easily and anytime, all information are on my Website. https://movco.carbonmade.com Here are some samples ( Illustration, Concept Design, Sketch'n'Thumbnail)
Day 11 : Map Blockout Phase 2 (Previous WIPs are posted here - https://twitter.com/9_bot) What was worked on today : Refined the internal paths and created new ones. Mainly worked on increasing the walls on the right side, used boolean modifier to destroy it and make way. Sidenote: I've been working on it from November and…