Day 11 : Map Blockout Phase 2 (Previous WIPs are posted here - https://twitter.com/9_bot)
What was worked on today : Refined the internal paths and created new ones. Mainly worked on increasing the walls on the right side, used boolean modifier to destroy it and make way.
Sidenote: I've been working on it from November and trying to finish the level design then move on with modelling the environment, keeping it at least at a level closer to DS 3 or Elden Ring. Uploaded WIPs for today.