Hello, This is my first time posting anything on polycount, let alone my work. This is a project I've been working on over the course of the spring. I have two different versions of the same character basis, one for mobile games, one for next gen. First is the mobile character. And this is the Next Gen version. Currently…
I am studying Modular Modeling methods, their efficiency, drawbacks, etc etc. I have learned a lot how useful the method is for house models and environments but I want to look into how Modelers tackle it with organic models, like Human characters or animals. Its easy to see how it would be done with animals like…
Heya! Hologram Monster here! We are the game dev and the art outsource partner you were looking for! https://hologram-monster.com/ https://hologrammonster.artstation.com/ Hologram Monster Hologram Monster Ltd. is an independent Finnish game development and art outsource studio.Company was founded in 2017 but we have a long…
Hey all! I got around to finishing some textures for a very old character of mine I modeled a couple of months ago. I've had this character for around 10 years now, he's constantly going through fun revisions. He's a goblin demigod from a Terry Pratchet-esque story of mine. He likes ruining peoples' fun, brooding in rain…
Engine Room VR is looking for a freelance artist who can rig our characters faces to be used with Rokoko's Face Capture software. The artist will have to be able to setup our 3D models face so that it can work with the standard Apple ARKit 52 Blend Shapes. We are currently using Unity 2021.3.5f1 LTS. Pay is negotiable and…
Character Modeler Do you love creating interesting worlds? Are you equipped with the technical knowhow and skills to take something from concept and make it a playable reality? Does crafting an immersive experience for gamers excite you? If so, then we're looking for you! Afterthought is on a mission to find a talented…
Finished project: Some more images: https://www.artstation.com/artwork/rRxnn5 Original post: Hey everyone! I am planning on learning some stylized suff in Unreal, namely toon shading and procedural fire via shader. I have always wanted to create a character with flaming head, so eventually one guy suggested Hades as a…
Hi there, I suck at Rigging so I've been doing a lot of tutorials to try and learn and get used it it. Recently, I branched off for a bit to try and make a model to practice what I had learned and wondered how to 1) make a character stylized character with clothing and hair (since I haven't done quite done that before with…
Hi-Rez Studios is seeking an additional Concept Artist to work at our studio in Alpharetta, Georgia. The Concept Artist must have a rich imagination, combined with artistic talent and experience. Come join the creator of the critically acclaimed SMITE, Tribes: Ascend and Global Agenda as we embark on exciting new game…
I personally started by creating characters and i realized that i'm gonna be dealing with the same stuff all the time (body parts and clothing), with about the same topology but some different variations. I don't really enjoy the idea of it. I also do not like spending alot of time on the same thing refining it,however…