I did a quick search and didnt find anything, but just in case i apologize if this is a repost. Im having problems creating custom collision models in the source engine, specifically for some palm trees i modeled. I was wondering if anyone could point me to a good tutorial or perhaps explain it to me. I've modeled the…
Hello,I really love the bard followers and decided to make 3d models of one of them. Based on original concept by Chris Campbell https://www.artstation.com/artwork/lRKqxz. Would love any feedback, the major concerns I have is the right hand and how it can combine with the arm to be more smooth and how to make this model…
Hello, The High Resolution Pack team are looking for some experienced modelers to model some aliens for us! List of aliens: http://www.duke4.net/page.php?28 Any help would be much appreciated! If required further concepts, angles and such can be provided. Anyone who models will be credited.
Hi Polycount! I would love to get some suggestions and ideas on my current modeling task: I'm using Maya and want to model a wall ornament like this one: http://www.ancientsculpturegallery.com/images/042framed.jpg how would you approach this model? Sculpting? Help is very appreciated!
Hi mates. I am modelling for this handheld device with a Qualcomm 528Mhz CPU and ARM9 core. The models will be in a OpenGL ES envirenment. I have experience on modelling for Nintendo DS, but not for this kind of devices. I guess is more and less the same, low poly and small textures, but as low as NDS, true? Are there…
We need to replace the current Rig of our Hero Models because the current one is very old and buggy. It was never meant to be used in UDK but we had no other choice. Unfortuneately this causes some trouble now and really needs to be replaced. The 3 Models share the same Rig and also 90% of the animations. Now we need an…
Hi all, atm i'm working at model from this http://cghub.com/images/view/90653/ concept 7 i need advice. 1). What is a better way to model roof/gates/floor on platform over the gates/etc.? 2). Hard edges, i read that hard edge should be beveled, so on render it looks more believable i'm in fear of over-detail lowpoly mesh..…
Hey, I just turned 30 myself. 2 years ago I became frustrated with how my job required absolutely no imagination or creativity (admittedly I don't know the difference between those two words). Don't feel like it's too late, else you'll end up having to work in your crappy job for the next 35 working years. 30 is the new 20…
Referring to your portrait model: The first thing that jumps out at me is that the overall shapes need work. The head looks a little small. The hands and wrist are a little too flat, and the fingers are very thin. Might make rigging easier if you straighten out the feet so they're pointing forwards more. There are a lot of…
Hey everyone, I am new to polycount, and I am very excited to be part of the community. I am not a very experienced 3D artist, and I am looking for some advice on something I am working on right now. I am working on a pair of arms for a FPS game I would like to put together. I sculpted the basic forms of the arms in Zbrush…