I'm confused I have a multiplayer 3pp game (hosted by one of the players) with a large world using world composition on 5.3 It's generally working fine but at about 250m other players stop drawing on clients while the host seems to be able to see them at any distance The characters themselves have been told to never cull…
https://vimeo.com/273370342 https://vimeo.com/252070180 Hey everyone! I've been working on a tool that automatically generates an exploded view from your models in the engine. You can download the latest package here! You can download it for free if you type in $0. Make sure to leave some feedback in this form, it makes it…
I wanted to create a convincing safety reflector material for a future project. I spent a weekend toying around with it in the latest version of Unreal. Here is a description of how retroreflectors work: https://sky-lights.org/2020/08/10/qa-how-bicycle-reflectors-work/ These reflectors are cast in transparent plastic with…
Quick question I am modeling something I have in house, I am using the real object as a reference Would it make sense If i change viewport FOV to human eye FOV Proportions would be more accurate ?
[ame=" https://www.youtube.com/watch?v=7syWPIZt9B4"]Explore the ocean with Google Maps - YouTube[/ame] http://maps.google.com/ocean My mind has been blown.
Hi - I'm having a problem where I can't see correct material in 'matierial viewport': Normal map is visible, but not diffuse/baseColor. Anyone can help? Running Windows 10 with AMD drivers