Home Unreal Engine

not solved: multiplayer view distance for characters

grand marshal polycounter
Offline / Send Message
poopipe grand marshal polycounter
I'm confused 

I have a multiplayer 3pp game (hosted by one of the players) with a large world using world composition on 5.3

It's generally working fine but at about 250m other players stop drawing on clients while the host seems to be able to see them at any distance 

The characters themselves have been told to never cull (by ticking the Never Distance Cull tickybox), there's no lods to complicate matters (yet) and I can't see any more tickyboxes to tick so I'm a bit stumped as to why it happens. 

Anybody have any suggestions? 


  • poopipe
    Offline / Send Message
    poopipe grand marshal polycounter
    Turns out its related to replication relevance rather than draw distance. 

    I've brute-forced it by making all player pawns Always Relevant but im not sure that's actually a good idea in the long term
Sign In or Register to comment.