I'm confused
I have a multiplayer 3pp game (hosted by one of the players) with a large world using world composition on 5.3
It's generally working fine but at about 250m other players stop drawing on clients while the host seems to be able to see them at any distance
The characters themselves have been told to never cull (by ticking the Never Distance Cull tickybox), there's no lods to complicate matters (yet) and I can't see any more tickyboxes to tick so I'm a bit stumped as to why it happens.
Anybody have any suggestions?
Replies
I've brute-forced it by making all player pawns Always Relevant but im not sure that's actually a good idea in the long term