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Field Of View

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KebabEmperor polycounter lvl 3
Quick question

I am modeling something I have in house, I am using the real object as a reference
Would it make sense If i change viewport FOV to human eye FOV
Proportions would be more accurate ? 

Replies

  • Eric Chadwick
    You would think so. But 3d viewports typically use linear perspective, whereas the human perceptual system (eyes+brain) uses complex nonlinear perspective.

    VR brings this a lot closer to human perception. But modeling in VR causes a bunch of other problems... fatigue, precision, etc.

    It can help to take reference photos, preferably with a zoom lens so you can get far away and thereby reduce perspective errors. Then use these to measure distances and proportions.

    Photogrammetry can also make a great reference, even if you're remodeling it into a more ordered mesh.
  • KebabEmperor
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    KebabEmperor polycounter lvl 3
    You would think so. But 3d viewports typically use linear perspective, whereas the human perceptual system (eyes+brain) uses complex nonlinear perspective.

    VR brings this a lot closer to human perception. But modeling in VR causes a bunch of other problems... fatigue, precision, etc.

    It can help to take reference photos, preferably with a zoom lens so you can get far away and thereby reduce perspective errors. Then use these to measure distances and proportions.

    Photogrammetry can also make a great reference, even if you're remodeling it into a more ordered mesh.

    Makes sense, thank you. I learned that a good way to get accurate proportions is checking model from every angle and distance which i wasnt doing. My camera is close to model when modeling but now I check models from multiple directions and distances and also use orthographic view for best results
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