I am modeling something I have in house, I am using the real object as a reference Would it make sense If i change viewport FOV to human eye FOV Proportions would be more accurate ?
You would think so. But 3d viewports typically use linear perspective, whereas the human perceptual system (eyes+brain) uses complex nonlinear perspective.
VR brings this a lot closer to human perception. But modeling in VR causes a bunch of other problems... fatigue, precision, etc.
It can help to take reference photos, preferably with a zoom lens so you can get far away and thereby reduce perspective errors. Then use these to measure distances and proportions.
Photogrammetry can also make a great reference, even if you're remodeling it into a more ordered mesh.
You would think so. But 3d viewports typically use linear perspective, whereas the human perceptual system (eyes+brain) uses complex nonlinear perspective.
VR brings this a lot closer to human perception. But modeling in VR causes a bunch of other problems... fatigue, precision, etc.
It can help to take reference photos, preferably with a zoom lens so you can get far away and thereby reduce perspective errors. Then use these to measure distances and proportions.
Photogrammetry can also make a great reference, even if you're remodeling it into a more ordered mesh.
Makes sense, thank you. I learned that a good way to get accurate proportions is checking model from every angle and distance which i wasnt doing. My camera is close to model when modeling but now I check models from multiple directions and distances and also use orthographic view for best results
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VR brings this a lot closer to human perception. But modeling in VR causes a bunch of other problems... fatigue, precision, etc.
It can help to take reference photos, preferably with a zoom lens so you can get far away and thereby reduce perspective errors. Then use these to measure distances and proportions.
Photogrammetry can also make a great reference, even if you're remodeling it into a more ordered mesh.
Makes sense, thank you. I learned that a good way to get accurate proportions is checking model from every angle and distance which i wasnt doing. My camera is close to model when modeling but now I check models from multiple directions and distances and also use orthographic view for best results