This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
I still like the idea with the easels, for now they are hanging by wires attaching to a wooden baseboard. That showcase needs some touch-ups, so I might bring in a couple of easels later on. But yeah, there is no way a painting should hang from drapes
Hello! Ive been working on this little alley environment based off of concept art I found for Rings of Power season 1! Numenor was one of the coolest places showcased in the show, and I felt like this concept was not only visually interesting, but it looks like it can help me to reach a few goals ive been wanting to…
Woah, slow down dude. What i said was no digital trail, specifically because this would take the risk of an image leak out of your hands. I am NOT suggesting irresponsible distribution as long as it cant be traced back to you. The idea here is to understand if there is an ethical way for an artist to showcase work that is…
No crits for your UVs, modeling workflow plus final intent because it's probably how I'd approach generating an asset this complex and by the way, from my experience 5k triangle turret, is quite optimised considering the existing level of detail. So I'll confine my comment to eventual in-engine or realtime viewer showcase,…
New graphics showcase game out this week for those interested... Effects Cave Showcase https://www.unrealengine.com/blog/new-release-effects-cave-showcase https://docs.unrealengine.com/latest/INT/Resources/Showcases/Effects/index.html
I also recommend a mentor so that you get more direction and at the same time build a relationship with an industry contact. I recommend this mentor, https://www.linkedin.com/in/timothée-mathon-41896b158/ Though you would still need to work on fundamentals before a mentor accepts you. For this I recommend Feng Zhu's…
I plan on becoming a level designer, but I am not sure what
should be/ doesn’t need to be in my portfolio. I have several questions: * Does anyone know what my portfolio needs/should
be included? * Is there a list of things that I must show? * How far into the level design process do I need
to showcase? * Do I need to…
Hey Everyone! I am opening this topic to showcase my 3D sketches, and hopefully receive some feedback on them. I will try to credit the concept artist on each sculpt (as far as I know where the image comes from). I created this sculpt the other day, it took around 3 hours or a bit less than that (starting from a sphere). I…
Hey bud, I broke into the industry without having gone to school, and by just following tutorials. Its definitely doable. Its all about the portfolio and portfolio direction. Right now, your portfolio says "product rendering", which you could lean into. I'm not 100% sure but I'd assume someone who is good at producing…