I plan on becoming a level designer, but I am not sure what should be/ doesn’t need to be in my portfolio. I have several questions:
Does anyone know what my portfolio needs/should be included?
Is there a list of things that I must show?
How far into the level design process do I need to showcase?
Do I need to create and show a level/game design document?
Do I need to show blockouts?
Do I need to show the post-blockout phase (actual art assets in the scene)
Do I need to show a playable level?
Do I need to show post-playtest changes?
For scripting AI or events: Should I just show screenshots of the code itself/ blueprints?
Is there a better way to show technical knowledge for level design?
Do I need to show that I know how to work with different engines? (Unity, Unreal Engine 4, Skyrim Creation Kit?)
How do I showcase this?
Do I need more than these 3? (Are there better options to showcase?)
Does anyone know of any good examples of level design portfiolios that I should strive for? The only ones that I have seen are ones that have industry experience showcasing fully released games, so I don’t know what I can show without showcasing fully complete levels.
Thank you. I really appreciate the help.
Replies
Did you do a forum search?
http://polycount.com/search?Search=level+design+portfolio
Did you see these resources?
http://wiki.polycount.com/wiki/Level_Design
Lastly, what do you have so far? Showing what you have allows for targeted feedback. A portfolio link in your signature is a good thing to have, at the very least, even if WIP.
https://www.mapcore.org/
http://level-design.org/portfolios_list/
lots of other useful info on there too