I Feel like my sculpt is done with the Primary and Secondary sculpting phase and all that's left is the tertiary details.Feel free to point out any obvious mistakes in the model which i cant see. Also i have no clue what to do for the tertiary details (if there are any,Skin pores?) Thank you :smile: Edit: btw i use a mouse…
Hello everyone, this is my first thread on Polycount, and also my first character sculpt, and I'd like to get some feedback. The sculpt is part of a 3D modelling assignment for my University, in which we have to sculpt a character and turn it into a game rez mesh with baked Normal and AO maps. I want to have this model…
Hey guys, I got inspired by Hazardous and his work on a Hatsune Miku sculpt, and decided to try my hand at my own anime inspired sculpt. So my goal is to sculpt Erza from Fairy Tail with a touch of realism (it bugs me that even in 3D anime faces are still practically 2D). In its current state I think the sculpt needs…
I wanted to get better at sculpting heads so i decided to learn anatomy and sculpt a head every day. most of these sculpt took between 1 to 2 hours to sculpt and the last one is 5 hours and still currently working on it (can you guess the likeness? =) ). so far i'm think i made some good progress but im still having…
Hello Polycount, my name is Michael and I am currently a student at Full Sail University. This is my first anatomy sculpt that I have done in Zbrush, particularly sculpting the human head. I wanted to get more critiques and opinions from others rather than my instructor to receive a wider range of thoughts. We were given a…
IF i have two sub tools, one is a hair mesh, if i try sculpting near the scalp it wont sculpt on that are of the hair because the head mesh is showing there. the only way i can sculpt my hair in that area is by turning on transparency? when i do that, i can no longer see my characters head since its near invisible. i sure…
Hey guys, sorry if this is the wrong section but I don't know where else to post this. I'm currently working on this concept sculpt in zbrush and can't quite figure out how to "finish" a sculpt like this. I get everything up through the whole dynamesh and concepting stage and I'm unsure how to proceed to produce a finished…
This character Armor Set was created for New World: Aeternum in collaboration with Side for Amazon Games. Based on the provided concept, I owned the full character production pipeline — from high poly sculpt to final textured, game-ready asset. My responsibilities included: • High poly sculpting • Low poly modeling & clean…
The problem with this question is that you will get many answers from Zbrush aficionados claiming that sculpting first is the way to go (no offense intended here ! :D ) But the problem with that is that since you come from a lowpoly background, you are very likely used to working with extremely responsive scenes (running…
Hello, I'm a 3D artist. Recently I've started using ZBrush. I chose an antique bowl to model and sculpt. I modeled in Maya and sculpted so far in ZBrush. Can you please tell me where I can find good references to sculpt good details on this kind of objects? Searched through the internet, didn't find anything on sculpting…