Hello Polycount, my name is Michael and I am currently a student at Full Sail University. This is my first anatomy sculpt that I have done in Zbrush, particularly sculpting the human head. I wanted to get more critiques and opinions from others rather than my instructor to receive a wider range of thoughts.
We were given a folder of concept arts to chose from and in the folder was this character, Hatch. Our assignment is to sculpt the entire character and make an in-game model.
![forum](http://www.polycount.com/forum/)
![Hatchcopy.jpg](http://i234.photobucket.com/albums/ee226/coasterdude95/Hatchcopy.jpg)
![Hatchcopy.jpg](http://i234.photobucket.com/albums/ee226/coasterdude95/Hatchcopy.jpg)
And this is the high-res head sculpt that I have created.
![Hatch.jpg](http://i234.photobucket.com/albums/ee226/coasterdude95/Hatch.jpg)
Any and all opinions/ critiques are more than welcome and greatly appreciated.
Thank you and hope you enjoy!
Replies
Wow, my first heads looked like a sphere with holes and absolutely no anatomy at all.
I like what you have so far and I will follow your progress : )
Good luck!
And thank you! If there is anything that you noticed that needs to be worked on or adjusted please let me know! Right now I am just refining the hair, getting a better shape and flow to it, next up is sculpting the clothes.