I'm always cautious about posting "work in progress" pictures. I have a feeling that what I post is going to change dramatically after the feed back I get. That being said, here is what I have so far: I only textured the landscape and that might change as I progress. The sticks you see are going to be torches and the…
Hello Polycount! Perhaps some of you have seen me around in the past, sometimes commenting, but a lot of the time just watching. I never really shared a lot of my work back then, I always wanted to obtain a certain level of "perfection" before I submitted myself for criticism. However, as time progressed I realized that…
Introduction. Hello polycount, I am a long long lurker of the shadows here on Polycount, browsing a-lot, but not making to much appearance of myself. But with this project I started for about a week ago I will change that. I am planning to do a "Fantasy forest horse" that draws loads of inspiration from the horse ruin in…
Hi all! So I have a question then I will go further in detail about that question... Is it ok to put Modded work (IE Skyrim mod, Starcraft 2 Mod, etc...) in a seperate section of your portfolio? And also is it ok to have a seperate section almost like a live feed of Work in Progress (WIP) Work? So in my personal time when…
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Level artist is responsible for the graphical content of one or several basic game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account. Responsibilities: * Become familiar with game design documents so as to know the environments,…
Hey guys, this is some of the progress work for my university project at the moment. A series of characters that will be 3D printed and displayed for an exhibition later this year. I'll be adding to this as I go along and maybe add some more of the old designs etc along the way, thanks for checking it out! IDEA…
Bit Fry is hiring a Lead Environmental Artist and Technologist The purpose of the role is to independently deliver the graphic content for the project and ensure that the integration of the work is in line with technical constraints and artistic direction. Responsibilities include:* Assess and plan out the space, with…
We are looking for a 3D Character Outsourcing Manager/3D Character Artist. Applying candidates should have at least 2-3 years of video game industry experience, experience managing outsourced assets for 3D characters, and strong modeling, texturing, and rigging/skinning skills using Maya. Please provide portfolio (or link…