Level artist is responsible for the graphical content of one or several basic game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account.
Responsibilities:
- Become familiar with game design documents so as to know the environments, objects, atmospheres, story, and style in order to build their level
- Become familiar with the visual references and respect the chosen artistic direction
- Participates in the search of precise graphic references that are specific to their game level(s)
- Becomes familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all of the instructions
- Creates documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.)
- Helps estimate, after assessing level content with the PM – modelling, the working time and plan tasks per priority and per level
- Builds the rough map of the level with the level designer to show and get approval for the first graphical intentions and gameplays
- Helps establish the modelling and texture needs, place the order with the map 3d artists, and follow up on the progress and quality of the work with the PM
- Integrate the produced objects and textures into the level
- Creates the architectural and lighting elements of the level and integrates them
- Constantly optimizes his/her map and by, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer
- Participates in setting the properties of each of the objects in his/her map (e.g.: movement, collision, lighting effects, SFX, sound, etc.)
- Acts as a resource-person for the artistic team
- Oversees the debug process for all levels
- Backs up the files at a specific point in Perforce and exports the information to the engine using the same nomenclature
- Verifies the quality of the maps once they are imported into the game and make any necessary improvements
- Remedies the bugs entered by the testers to eliminate any anomalies
- Carry out all other related tasks
- Contribute to the team-oriented environment
Qualifications:
- Excellent communication, interpersonal, and organizational skills
- Ability to work well under pressure and deadlines
- Proficient in 3D Studio Max / Zbrush / Unreal engine
- Shaders Creation
- English level above upper-intermediate
We offer:
- Working with an international team of world class professionals on exciting and challenging projects
- Relocation program for new hires
- Learning & Development opportunities – mentoring, lectures, participation
at industry conferences and events - Medical Insurance package
- Sensible flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
- Friendly team and a friendly environment
- Casual workplace environment in downtown St. Petersburg; including bicycle parking, gym, game and chill-out zones
- Additional benefits – care bonus to cover health, educational and safety needs, three paid days without sick list during a year, corporate parties and team buildings, referral bonuses and many more others
- Potential Business trips to Canada and USA
Please send your CV's to jobs@sperasoft.com