Erro there, i'm creating this thread to show my progress with my environment piece i wanted to create all last summer... so it here it goes! Concept art and everything is original :) (concept art was help from a friend) but i directed the art and style for it. P.S FORGIVE ME FOR THE BOMBARDMENT OF SHET BUT PLEASE BARE WITH…
I'm working on making a new environment piece in UDK and while my progress on it might be slow I would like to get more feedback along the way as I'm working on it. First I have a few reference images and the blockout in MAX viewport with some very crude lighting placement. It's a bit darker than I want it to be in the…
Hi polycount! I'm currently in a class and we're creating a modular 3D environment so I decided to make a rustic village that hopefully evokes stuff on this reference/inspiration picture. Oh and here's some of the other stuff I made for the class before this. Now going back to the environment, here's what I got so far. It…
More Images on my CGHub: http://ryanhawkins.cghub.com/images/ Now that I finally got myself a copy of the game I can take and post proper screen grabs of my environments. I was given bare basic unreal bsp blocked out game play rooms and took them to final lighting and decoration (level art). Most of the art assets are from…
Hi. Been a while :o As so many people around here, I have really fallen in love with the art style of Overwatch. I think I am more busy looking at the environment than shooting people, so I thought I'd create my own take on an environment. I immediately thought of Venice and how it would work as a payload payboat map. I am…
Hey everyone! I’m Tom, I’m a creative and experienced 3D Artist with a great eye for detail and several years of experience working in the games industry on a range of projects. My main focus is Environments and Props and I have a thorough understanding of creating optimised environments and assets for games. As an…
Weren't you a tester at Blackbox? If your going for environments, I would scrap the character all together. Unless you plan on doing far more work on it, I think it will bring your environment down. What you have now for the character just isn't all that strong of a model. It might confuse potential employers. Especially…
I really enjoy this thread so far, Ive been waiting for one as detailed as this to come up. I only say that because I'm aspiring to become an environment artist and these detailed suggestions and step by step posting is helping me read in pretty well. Only thing I have to say is that everything here seems photo sourced. I…
Hi all! I've begun working on a new environment by Koko Liem in tandem of being a mentee of @Lucas Annunziata through the Mentor Coalition. My goal is to use this space for progress updates and critique throughout the process. The original concept, with permission from the artist: You can find their work…
Graveyard is a first person stealth puzzle game. The Player takes on the role of a thief who is trying to navigate through a dangerous maze of traps and enemies that has been prepared for her by a cunning villain. The game is a blend of elements from games like Thief and Antichamber. Were looking for freelance 3D…