Hi. Been a while
As so many people around here, I have really fallen in love with the art style of Overwatch. I think I am more busy looking at the environment than shooting people, so I thought I'd create my own take on an environment.
I immediately thought of Venice and how it would work as a payload
payboat map. I am not going to create a whole map but wanted to focus on a hot spot area where a lot of action is going to occur and will finish that part trying to stay close to the overwatch feeling as possible while keeping the possible gameplay in mind.
Here is some of my progress so far:
I'm mainly still working on the blockout and replacing the building blocks by blockout architecture.