Ok I'm trying to use my normal maps in UDK and even though I apply them to my material and I can see the normals in the material editor, they aren't showing up in the world or when I choose to play in it. I've tried using the vector/multiply tool to strengthen the normals because I thought they may have been too weak. But…
Maybe a retarded question / something I've been missing for all these years but... I'm currently working with some characters that have many many subtools, and while exporting those subtools is a breeze, I'm importing them one obj at a time into max - its a pain in the ass! Has anyone got a batch OBJ import script for Max…
Since the game is in stores I got the ok from above to pimp some work I did. This was my first shipped title as well. Here is a few things that I was able to get screengrabs of: This one I just did the lighting: Same with this one: Modeled, UV, and Textured the sofa and did the lighting: Modeled, UV, Textured, and light…
Introducing: Sora What are we making it for? Xbox 360 - Dream Build Play Competition, XBOX Live (XBLCG) PC - Self Distribution through soraworld.com and we hope a third party distributor (e.g. Steam) iPhone - iTunes app store (in discussion, development not started) ETA Demo - 23rd September 2008 Sora Xbox - Christmas 2008…
I remember mop wanting to know more about how we automatically generate lods. for anyone who has played our games i think you can not really see any noticeable loding. insomniac just put up a few new papers on the R&D section of the site, one of them being about lods. it begins with the old way we did lods and goes over…
Hello! Long time lurker, first time poster here. Polycount has been a great source of knowledge and inspiration for me, so I figured this would be the best place to go for professional feedback, so I can improve my skillset as artist and make a better-looking game. I am currently developing GSH, an isometric cyberpunk game…
Try eat3d cyborg and Hard surface in zbrush both have bunch of good stuff and if you still have question you know what to do Like any other concept art you need huge visual library , lots of ideas ,quick ideation and some method for combine existent things in to new arrangements aka inventing stuff , hybrid 2d-3d will be…
roughness represents microsurface detail that cannot be represented by a pixel, it is an average over an area. There is no correct roughness value for a surface - any charts or reference that you see must be taken with a pinch of salt. in practice you need to eyeball it under the lighting conditions you'll be working with…
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficiency producing water-tight…
This could be due to a few things. The most common problems would be that polygon is an ngon, has unwelded edges or contains stacked polygons from an old extrusion. * Ngons: use Mesh > Cleanup to find ngons or just switch to vertex mode and make sure there are no more than 4 points touching that polygon * Unwelded edges:…