I remember mop wanting to know more about how we automatically generate lods.
for anyone who has played our games i think you can not really see any noticeable loding. insomniac just put up a few new papers on the R&D section of the site, one of them being about lods. it begins with the old way we did lods and goes over the new way at the end of the paper.
lots of fancy maths!!
vocabulary words
Moby- a dynamic entity, animated mesh.
tie - a static entity, level geometry.
http://www.insomniacgames.com/tech/articles/0308/files/progressive_mesh.pdf
Replies
What's a ufrag?
What's a ufrag?
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unique geometry.
sorry forgot about that. we instance tons of stuff, something cannot be instanced, like the ground plane,that is a ufrag.
-caseyjones