Hello!
Long time lurker, first time poster here. Polycount has been a great source of knowledge and inspiration for me, so I figured this would be the best place to go for professional feedback, so I can improve my skillset as artist and make a better-looking game.
I am currently developing
GSH, an isometric cyberpunk game in UDK. I also intend to make portfolio-quality versions for some key models from game, like this first piece.
It is a high-poly version of Long Range Rifle, shot in Marmoset. The design is my own, with
SRS 308 as main inspiration.
Cheers!
Replies
http://www.polycount.com/forum/showthread.php?t=107196
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I wanted to practice more hard-surface high-poly modeling, so I made a Tactical Shotgun (based on Remington 870). This time I tried to keep edges less hard and pay more attention to small details. Here is the result:
Also, your pressure plate on the fore-vertical grip is way off. You have a cylinder just sitting next to the grip. Real pressure plates are flat, slightly puffed out rectangular boxes. Normally some sort of pressure plate wrapped in a rubber heat shrink type cover. Other than that, the actual resemblance is very good. I also, would flip down the front sight. Why have the front up, in the way of the relfex sight and have the rear sight down?
Good job though, those are just nitpicky critiques.
Thanks for the feedback, appreciate it.
I will flip down the front sight (wasn't sure how it's used with reflex sight) and try to have more separated objects for future models, where it makes sense. I'll also remodel the pressure plate to something more realistic.
I'll post an update with pics sometimes next week, when I get free time to create the low-poly shotgun.
Here are some shots: