Yeah, Since we are on the topic, I've recently seen a video breaking down for this process about cloth&udims, however isn't per-tile just an equivalent of 1 4k map per uv tile? (which is cheating when "game" engines are restricted aren't they? "less is more") i immediately thought this and if it is not, how then do these…
That was not a joke post per say, and the wording in it was aimed at the audience it got. Seemed fitting for people thinking that tech like the kinect would be used to spy on them in their living rooms. The chances of that happening are so astronomically small, that you are more likely to be filmed by a random person using…
Hey Polycount :) Here's a little axe of mine made recently, 647 Tris total - PBR Metal/Rough textures at 2048x1024 scale Software used include blender, houdini, substance painter/designer, photoshop, and presentation in Marmoset 4
Outline: We require a talented 3D artist to model, texture and animate 3D assets (AAA quality) for our new mobile game. Below is the rough brief however we will walk you through the project over an initial voice call, where more details will be provided and the artist will then have the opportunity to ask further…
Viking Environment : Development Diary http://www.artstation.com/artwork/Kax1Zx Hello my name is Alejandro Díaz Castellano, a third year student at FX Animation School. I am going to talk a little about the last project I have created for school with my friend and classmate Víctor Agrisuelas Pascual. + References. The main…
I applied at Backflip Studios for the position of 3D Character artist on Dragonvale World about 10 days ago. I did get a screening call setup with the art director, but without even starting into that he pretty much let me know that they were looking for someone mid-senior experience for the position. He did say that he…
Hello friends and Polycounters! I'm currently working on a project where I am using Substance Designer + Painter and Maya + Arnold. Things have been going smoothly thus far, but I've been having some issues trying to get PBR materials to look right in Maya. Specifically I've been having issues with Roughness and…
ah well, now you mention it - i did my sums wrong. well spotted dxt1 is 4 bits per pixel vert color 32 bits per vertex 64 * 64 = 4096 pixels *4bits = 16384 32/4 = 8 pixels per vertex 16384 / 8 = 2048
Hi everyone! I'm Javier Bolado and these are my recent artwork. Usually I work 2D art, although I'm beging to learn 3D and I'll post some of my new works here. Although I love the sci-fy, lately I've worked on fantasy (I love it too). The illustrations and character design I'm going to post now are from the books saga I…
We are looking for a 3D modeler to help update some existing racetracks for our mobile racing game Assoluto Racing. The work would be taking the base of an existing track and updating the assets, materials, and textures to fit with a new more modern real-time lighting focused PBR workflow. The engine is Unity and the…