Hi everyone! I just finished a test task that I did for the IT Territory. This 3D Asset for mobile game with 3100 tris polycount and 1k maps. Since I'm still learning 3D, I hope to hear from you some C&C. Also I'm sharing with you the project files: https://www.dropbox.com/s/tom7bzf8hrq6er8/Satellite_Dish.zip?dl=0 Hope you…
So starting with a fantastic tutorial on 3dmotive, I've got the highpoly 3d bust looking pretty close to the concept and am now working on the low poly version. It's 850 tris right now. Also did a quick automatic uv unwrap to test the normals bake and found a few funky edges - I'll fix those soon and start moving onto the…
Been a long time, working on this off and on between gigs, but now that things are slowing down, I'm trying to motivate myself into working on more personal projects. Never actually did one of these body mechanics sequences before, so here's a WIP on a looped obstacle course. C&C always welcome and appreciated :)…
I've been working on this guy for about a week, and I've finally gotten to a point where I am happy with its look. I've still got a ways to go on it and eventually I'm going to try to give it a shin megami tensei style texture. the model currently weighs in at 1574 triangles. all C&C would be apprectiated, thanks. Flat…
Hello! That's my last work. I begin to sculpt this summer but by other works I paused it until now. Maybe I will add some stuff to him but at the moment it stays like that :) Process: Modified base mesh in Maya > Sculpt in zbrush > Retopology and map baking in Topogun > Photoshop texturing > Rig, pose, render in Maya.…
Hey. I'm working on a new female character. The problem is that I'm not really sure where I will take her. For now I just want to ask you about the anatomy. Is there anything that stick out and needs to be corrected? I don't think I will be able to finish this one soon because... reasons (mostly hardware limitations). But…
Hello! My name is Pontus Ullbors and im looking for some feedback on my porfolio which i just got up and running: www.ullbors.com Don't know if it's kinda wierd to just have environments and handpainted textures. But thats what i enjoy doing the most and hopefully what i'll get to work with when(if) i get a job :) C&C…
Hey, thats my first post here in Polycount! Im really amazed with all low-poly models posted here! This character supposed to be 500 tri maximum, with a 256x256 texture, in any map. i need some help, becouse i never used normal map in such small texture! Normal map works in a 256x256? I apreciate any C&C! Thanks!
Hey guys! I've been fiddling around with 3d modelling for about 4 months now and have only started animating for about 2 weeks. Anyways, here is my portfolio of crap so I could receive c+c and suggestions from the best of the best. I'll post more as I make more. Please leave critique and advice, would service me greatly.
Hello there fellow polycounters! Just wanted to share my latest stuff. Its a Colt Defender .45 Pistol, kind of a mini colt 1911 for what I know. C&C are as usual welcome Both Hi and low models modeled in 3DSMax, texture in Painter and render in Marmoset. 6109 tris and 2048x1024 textureset. Marmoset Viewer in my artstation…