I've been working on this guy for about a week, and I've finally gotten to a point where I am happy with its look. I've still got a ways to go on it and eventually I'm going to try to give it a shin megami tensei style texture. the model currently weighs in at 1574 triangles.
all C&C would be apprectiated, thanks.
Flat Shaded Orthos Close up of the head
Replies
A) The elbows and knees need more geometry to allow them to bend during animation.
I'd suggest some reference for the torso section. The overall shapes and proportions are great, but:
1) His 'six-pack' is shaped and positioned oddly
2) His back appears to have no detail at all. I'd either add some shoulderblades, or cut down on the number of polies you've spent there. With a model of this count, I'd say the latter.
C) The hair looks good from a fully polygonal view, but you're probably better off using an alpha map for the hair. Fewer polygons, and it'll look better when textured.
That's mostly it. His jaw looks odd to me from the front view, but that could just be the angle and/or character, I can't say.
I'll get right to work on those suggestions you made.