Home 3D Art Showcase & Critiques

Anime-esque Character w.i.p.

Quaggs
polycounter lvl 19
Offline / Send Message
Quaggs polycounter lvl 19
I've been working on this guy for about a week, and I've finally gotten to a point where I am happy with its look. I've still got a ways to go on it and eventually I'm going to try to give it a shin megami tensei style texture. the model currently weighs in at 1574 triangles.
all C&C would be apprectiated, thanks.
smoothwires.jpg
Flat Shaded Orthos Close up of the head

Replies

  • Asthane
    Offline / Send Message
    Asthane polycounter lvl 18
    There's a lot of good work in this model-- and some that still needs some work. I like the arms and the head, and everything else is good proportionally, however--

    A) The elbows and knees need more geometry to allow them to bend during animation.
    B) I'd suggest some reference for the torso section. The overall shapes and proportions are great, but:
            1) His 'six-pack' is shaped and positioned oddly
            2) His back appears to have no detail at all. I'd either add some shoulderblades, or cut down on the number of polies you've spent there. With a model of this count, I'd say the latter.
    C) The hair looks good from a fully polygonal view, but you're probably better off using an alpha map for the hair. Fewer polygons, and it'll look better when textured.

    That's mostly it. His jaw looks odd to me from the front view, but that could just be the angle and/or character, I can't say.
  • poopinmymouth
    Offline / Send Message
    poopinmymouth polycounter lvl 19
    It's coming along nicely, just get those hands and feet in there, and listen to what Asthane critiqued.
  • Quaggs
    Offline / Send Message
    Quaggs polycounter lvl 19
    i made a small adjustment to his ab area, is this any better, i changed the width of them in the front veiw and thinned them out in the side veiw.
    abchange.jpg I'll get right to work on those suggestions you made.
Sign In or Register to comment.