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Walker - Game Character

Hello! That's my last work. I begin to sculpt this summer but by other works I paused it until now. Maybe I will add some stuff to him but at the moment it stays like that :)

Process: Modified base mesh in Maya > Sculpt in zbrush > Retopology and map baking in Topogun > Photoshop texturing > Rig, pose, render in Maya.

hominidnewcomp.jpg

hominidnewcomp2.jpg

closeuphominid.jpg

wip03.jpg

wip08.jpg

Little video

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Hope you like it :) C&C or any doubt are welcome :)

Replies

  • fabio brasilien
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    fabio brasilien polycounter lvl 11
    I like the general feeling, but there are a few things is annoying me...
    -the polys are not well balanced. Probably you have more polys on his chest and legs that you realy need to give him the rounded silhouete. And I can see the polys on his belt, that don´t have enough polys.
    -his skin looks too artificial. More like a painted statue than organic body. The red marks on his skin are too well defined. Also those red paint is the same color than red parts of the skin, that gives me a strange feeling.

    Ps. I´ve seen you site, you have nice painted textures on that. It looks like you didn´t give enough care for this guy...poor blue fat ugly big head guy... :poly124:
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