Hello! That's my last work. I begin to sculpt this summer but by other works I paused it until now. Maybe I will add some stuff to him but at the moment it stays like that
Process: Modified base mesh in Maya > Sculpt in zbrush > Retopology and map baking in Topogun > Photoshop texturing > Rig, pose, render in Maya.
Little
video
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Hope you like it
C&C or any doubt are welcome
Replies
-the polys are not well balanced. Probably you have more polys on his chest and legs that you realy need to give him the rounded silhouete. And I can see the polys on his belt, that don´t have enough polys.
-his skin looks too artificial. More like a painted statue than organic body. The red marks on his skin are too well defined. Also those red paint is the same color than red parts of the skin, that gives me a strange feeling.
Ps. I´ve seen you site, you have nice painted textures on that. It looks like you didn´t give enough care for this guy...poor blue fat ugly big head guy... :poly124: