Hello forum o/ This character was originally supposed to be my World of Warcraft main character but I decided to go for a slightly different concept some time during the process, so I dressed her up in a Japanese schoolgirl uniform fanservice kinda thing. I've been doing mostly overexaggerated monsters and beefy grunts and…
Here is a character that I have been working on for the past month or so off and on. This character is geared more towards higher end engines such as the Doom 3 or Next Gen Unreal 3 engine, but im going to just import it into 2k4 for now. Original poly limit I set for myself was 5,000 tris, considering Unreal 3 has…
Working for a young but rapidly expanding game development studio with outstanding technology and strong creative and artistic vision which has quickly made the company one of Europe's leading independent game developers. The primary function of the Character Animator is to bring characters to life through movement. His /…
We are currently seeking a character artist experienced with visdev for games to help us update the look of the characters in our game, "Overgrowth". We need someone who is strong with characters, faces, and animals, and would be comfortable doing turn-arounds for a 3d modeler. You can find out more info about us and…
Hello everybody! My name is Mikhail, and I am a 3D Character Artist. I'm looking for opportunity to work remotely as a 3D Character Artist. I have 7 years expereince and shipped AAA titles. Feel free to message me to discuss the details. Portfolio https://www.artstation.com/displacedinvader Major skills: Digital Sculpting,…
Hi everyone, after a streak of contract work I have now a little spare time on my hands, so I figured I should fill my portfolio with some new stuff. And since all of my recent work is under NDA, I decided to start some personal project. Searching for inspiration I´ve bumped into some neat Fable 3 character concepts. These…
Cell-Shaded Characters for Unannounced Unreal Project. Very lightweight, boasts a single 256x256 texture for up to 5 or more characters. Unique pipeline developed by myself, loosely based on the Arc System Works production pipeline. Real time realistic cartoon mesh based lighting (No Texture definition). HD 'vectorized'…
We are looking for a 3D Character Animator for our 3rd person Stylised RPG Character. Our character has already been Rigged in Maya by a professional Rigger. We are working in Unity Engine. We are looking for this kind of animation style : https://www.youtube.com/watch?v=gXoPJuUeCA4 Here is the current version of our game…
We are seeking an artist that can easily do the street fighter 5 style of character modeling. We will need two high quality characters modeled and possibly rigged. Style: https://youtu.be/EWihRZK83IQ The selected applicant should be able to easily make the character look like the real life people the characters are based…
Haha, it's funny to see guys get all bent out of shape about the art in a game they didn't work on. If anyone has any questions about any of the character art, I'd be happy to answer them. The poly budget was MUCH higher than 6k. Remember, the game shows extreme closeups of faces and hands. We built all the accessories…