Hey there again, New trimester about to finish, I am here to showcase my student work this time in a group of tree.The brief of our project is about a warrior sacrificed, and because of the belief, she turn to be a goddess. It is still on progress, hope you enjoy what you see and feel free to leave your comment and advise!
Hi guys, This is my second major attempt at creating a hard surface model for games, the final aim of the project is to have a decent showreel piece. all crits welcome, I live in the UK so the closest I get to holding a real gun or looking at one is playing airsoft when i was 13 so I'm not 100% savvy on weapon terminology…
For the last couple of weeks I have been working to improve my texturing skills. I set myself a task to model and unwrap a character bust. This is the first project I have created proper hair planes that look half decent. Additionally a bonus of implementing Subsurface Scattering was added. What do you guys think? End…
I've tried this before, and didn't have much success, but i'm going to try again anyways. I'm looking for a couple guys to work on a project with me in UDK. All i'll say for now is that it's a remake of a classic NES game in udk. It is entirely for fun, and because the game was awesome. If that tickles your fancy, give me…
Hey Everybody, I am just working on a project for uni and my friend recommended this site to gain some feedback and critique. Any feedback on the animation, lighting, shots and the environment are greatly appreciated. If you have any question feel free to ask, I will reply as soon as I can unless I am sleeping under my…
Hey Polycounters , I just finished up this personal project and though I would post it here for some feed back . Any comments / crits are more than welcome. Thanks ! Specs : Rendered in toolbag 2 19.5 K Tris 4K Textures (4096/3200 to be exact ) Modeled in Max/maya and zbrush Texture masking / base textures done in DDO,…
Hey there, I am a 3D art educator and wanted to share some of the tutorial-based or educational projects I have done, as well as breakdowns and more. First off: Using VDMs in your Zbrush workflow, specifically focusing on detailing. https://www.youtube.com/watch?v=tAsS9Ao4LN0&list=PLLK3AiwcY_71wHKdFRaZEBt84hluUAYuE&index=2
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Happy to share this project here called the Alpha Rex back from last year. I made this with the intention of understanding how the pipeline works from a 2d design to 3d workflow. I started by sculpting the Alpha Rex in Zbrush, blocking in and finding the design. I did some light texturing in zbrush as well but I found Mari…
I am currently working on a Spider-man Project- This is what I have so far. I am thinking of recreating him because my understanding of edge flow has gotten a lot better. He has been modeled in 3d studio. I need to learn how to take a zbrush model and bake the textures into a uv map. Work in progress. Its my first model…