Working on this till my new laptop comes on the 14th and I get ready to bake a ton of stuff. Open for crits but I won't take them all because I have my own vision but I welcome them still. Working on basic shapes and then it's on to the high poly. I might have to re-do the RIS shield because it's basically a stretched…
Hello! I am trying to make a plugin that will help me make many different types of table. I would like to be able to do something like this in this link: https://www.youtube.com/watch?v=8HxWZ4TWk_Y But I would like to be able to use multiple shapes (rectangle, ellipse,circle,etc) and extrude them directly in the plugin.…
Hello, what is a prudent way to do things like these in 3D (3dsmax) for games (UnrealEngine)? https://www.google.de/search?q=india+window&safe=off&rlz=1C1SFXN_enDE605DE605&espv=2&biw=1559&bih=1307&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjJkbO2qJrKAhVDchQKHY7UA90Q_AUIBigB Does it make sense to have those ornaments as alpha…
Hi guys, Just did a low poly beetle and going to bring to Zbrush. I never used normal map before and want to give it a try.(tri count is 5164) 1. The beetle has lots of floating parts, how will that work with normal maps? Do I generate it at once or separately? 2.It's sort of hard surface thing, how do I make clean masks…
Morning Polycounters, I feel like i understand modular moddeling. The understand how to create the diffuse texture before moddeling then using extrude from th texture map to quickly build pieces. HOWEVER I dont understand how to create assets like roofs. Building doors, window frames are easy because they are…
Hey Guys, after searching around, i decided to make a modular scifi environment. (in UDK) I recently watching some Tutorials and want to create a good start/workflow.. I think that ndo2 will push it alot, here some results. I have only a a issue that my "planes" look so flat, maybe its better to model a highpoly out and…
Hi, everyone! I'm trying to model weapon from this concept: Now working with hi-poly part: But now i'm really confused with one issue. I'm trying to model side ball shape next way - i splitted edge loops and extruded them inside of the ball: Now i need to create plane on pistol drum side and really don't know how to do it…
This is in Blender: for AW and upper first P just the outline with a solidify bevel and subdivide modifier and a copy without solidify and using inset to get the beveled edge and then moved upwards.. the bevel don't play nice with the P so on the left a Bezierobject with Beziersplines (inner and outer outline) with…
@CybranM, thanks for your opinion, i'll stick to it. :) The tape is just extruding edges and manually conforming them. In a past project i had bad stuff happening if i applied a shell modifier before exporting to Zbrush (even with backface masking the faces on the other side would be pushed towards my strokes). So i plan…
Well, initially i got a bigger problem. I think. Thru Adobe Illustrator a create a vector and extrude it in max. I got THIS. After some time i managed to close everything, clone for the lower part and then bridge the holes. I got THIS. I wont chamfer the border so i was ok with that until now when exporting the whole model…