Heya all, so been fixing my normal maps for the first time and running into something odd. i thought it was the AO map but its not. anyone know whats up with this?
I wanted to mess around with the batch tools, however sbsbaker seems to be missing which is the one I am interested in, the others are there. Version 4.6 Am I missing something? :)
When ever i try to add a generator to my layers, it bugs out and the material becomes black and white with really strange inverted normals (texture). does anyone know why this is happening? Here are some screenshots Simple setup; two fill layers, top one is cast iron bottom one is rust Add metal edge wear for testing…
I'm learning from a tutorial on creating stone texture. I don't know if it exactly caused by Slope Blur or i screwed up something before. I do exactly the same thing but get this result as ugly lines instead of smooth distortion. :/
I've googled and searched Polycount, but can't find any discussions newer than last year. Is there any way to have the baked lighting filter account for height maps in the scene? I'd rather not have to export and import my normals each time..
https://www.artstation.com/artwork/NAKJJ Rendered in Marmoset Toolbag. Something I've been working on inbetween exams and gaming sessions. I learned a lot and I think it turned out great Please enjoy, and drop me some critique if you want to!
Hi, I made a gun for my game but the texture is bothering me. I know it has a lot of lack of detail, but how can I make it better? Any advice is much appreciated (I am using Unity 5 metallic standard shader). ).
hey guys, i was wondering if the tile sampler "mask - random" input can give random results if you were to instance the node? there must be a way, i just cant figure it out. For the graph in question i am making a wood plank material and want to randomize the nail generation so i need all 4 nails to be connected to a…
Hey Guys! I want to share my new tool for SP with you - 80 Electronics Stamps! 8 organized, named tools with previews and drop-down lists, easy to use and may be very helpful! Also + 120 alphas just in case. Sharing this stuff almost for free - $5.More info - https://www.artstation.com/artwork/xGQOO/
hey all, I did this after a convo with a friend this morning, on the artstation page are links to the painter file and toolbag scene so you can see how I made such a mess. The UV's blow hard but that wasn't the point so please excuse :D I hope its of use to someone: https://www.artstation.com/artwork/Yd5mK