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Substance Painter - Baked lighting and Height Maps?

Moosebish
polycounter lvl 12
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Moosebish polycounter lvl 12
I've googled and searched Polycount, but can't find any discussions newer than last year. 

Is there any way to have the baked lighting filter account for height maps in the scene? I'd rather not have to export and import my normals each time..
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