Hello!!! My name is Javiera Argandoña and I'm available for some character design work! I'll leave you my samples and rates, so you can build the character sheet the way you prefer! But before, if you want to see more of my work or contact me! : Portfolio: https://www.javieraargandona.com/ Email: argandonaib@gmail.com…
Hi All, I have a question regarding this curtain in Marvellous Designer. I initially tried simulating over an arched mesh but that just failed horribly and crashed my PC. My second attempt was creating a arch shape using the ellipse tool and then cutting out using the dart tool to create that sort of shape but that was…
Hello Polycount, So I got some Christmas Presents/Black Friday deals this year. I have been trying to learn Substance Designer this past month from tutorials and such. Pushing my understanding and skills. I wanted to know if any of these tests are any good. I'm sure they can be pushed more and as my knowledge grows I want…
Hello all, I made this character design for an upcoming game and would like some feedback before moving on. Still need to do a few details, retopo, rigging..etc https://www.artstation.com/artwork/baXW6g
I created an animated sky for Substance Designer Jam at Montréal in 2 hours. And I decided to use that for generate hdri textures for Substance Painter. https://youtu.be/76fp-KVQ7PM some functions for animated substance
I ask cos Adobe has taken it upon itself to remove Linux downloads for personal users now it's on CC . They apparently have them for business users - or steam users still though. If so - which version are you on? how did you get it? and is there any sign that support will be dropped fully soon? This has pissed on my chips…
Hello, I am making a princess for a video game but I am very stuck on how to design the skirt better (I don't like how it looks now). What suggestions do you have please? A little information: This main character is a princess caring for animals. She is fun, active, independent and mystical, and since the game is aimed at…
Giant Squid is a creative environment that values experimentation, craftsmanship, dedication and teamwork in the production of artistic game experiences. We are always looking for developer talent that can help us innovate, challenge conventions, and ultimately provide immersive, enlightening and lasting experiences to…
Really impressive work! =) Especially the modularity and how well the assets hold up outside of VR constraints. I’d be very interested to hear more about the VR pipeline you mentioned. How much did it change your approach compared to a more traditional environment pipeline, particularly in terms of geometry, materials, and…
Hello, Recently i created a .sbsar created inside designer to use it inside painter. Everything works perfectly and fast while i keep the texture size 2k or lower, but the moment i change the preview to 4k or even trying to export the texture to 4k it crashes substance painter. Does anyone have any idea why is this…