Hello,
Recently i created a .sbsar created inside designer to use it inside painter. Everything works perfectly and fast while i keep the texture size 2k or lower, but the moment i change the preview to 4k or even trying to export the texture to 4k it crashes substance painter.
Does anyone have any idea why is this happening 'cause i can't seem to find the problem or any information about it?
Replies
Could be related to your available video ram. Read this page: https://support.allegorithmic.com/documentation/display/SPDOC/Performances
Also, check this: https://support.allegorithmic.com/documentation/display/SD5/Performance+Optimization+Guidelines
"Note : Setting a bitmap node to "relative to parent" and cooking the substance (exporting it as an sbsar) will save the bitmap at a resolution of 256x256 instead of its original size. It is advised instead to keep the bitmap node in "absolute" and use a transform2D node just after with a "relative to parent" resolution."
This was making an issue, everything works now! Thanks again!!!