you can test the idea by doing an obj export and disable vertex colors to be exported, and then import that back in and see if the gradient is still there.
Hi Polycounters, i must say the Marmoset Viewer is very cool, kinda Scetchfab for your own Server. I did some exports and i'am not sure whats the Problem. From DDO exported i made a toolbag scene file, the maps i used also in the scetchfab version. The exported Marmo Viewer shows kinda Blurry tangentspace Normal Maps where…
Don't know if this helps or not, I'm a Zbrush noob myself, but Pixologic has released a new advanced displacement export plugin with many features. "Displacement Exporter contains many innovative features such as the ability to convert a displacement map into a normal map. From this plug-in you can export 8 bit, 16 bit, or…
@pixelpatron @sacboi - Thank you for encouragement, much appreciated :D Continued to work on the materials. (Made the wood lath in Zbrush and then exported the heightmap to SD and finish the rest of it there.) I've been learning Unreal material nodes for the past month. So far, I've implemented vertex painting, ability to…
-Experience in Unreal Engine Shaders, and Optional PBR required- Hello, I am back again in the hiring section, looking for someone who can help me understand the carpet effect from the Realistic Rendering Demo/Preview from the Unreal Engine Marketplace. It is a very neat mesh and texture that I have some knowledge of how…
Hi everyone, I am a newbie of using Zbrush. I got some problems of exporting displacement map :( 1) This is my sculpting scene in Zbrush. You can see there have a very popping mesh on the plane. 2)This is my setting before I exported the map. 3) I dragged the map into Nuke to see the value, it is weird that all of those…
I have this problem with my character. As you can see in maya this face is slightly darker. But in marmoset problem is much more apparent. When i use "soften edge" (maya 2016), in maya problem is solved. But when i export FBX in marmoset and unity there are strange shadows on entire surface of the hair. When i do "harden…
Hello EARTHQUAKE, Alembic is not supported as an import export format in Blender and it seems that the development for that got postponed to 2016/17. Geometry caching + exporting could be done via Pointcache (.pc2) and mdd Blender is able to export FBX 7.4 binaries where rigs, animations and Morph Targets are included and…
I'm putting the tunnel on the backburner for now and moving onto making a modular room kit. I've been given a rough concept and greybox by our concept artist AJ Wann (artstation: https://www.artstation.com/ajw4nn) for the final room the player will enter before completing the game demo. We're calling it X14's room at the…
I'm having an inexplicable problem with a model scale. In 'Size' tab it accuses 2, as it should. In 'Export' tab it's on 905, multiplying the two of them = 1810 which I figure is in milimeters right? In 'Scale Master' function it accuses 1.81 cm, exactly the height I want. But by exporting with 'Fbx Exporter' in Maya I'm…