Hi everyone, I am a newbie of using Zbrush. I got some problems of exporting displacement map ![:( :(](https://polycount.com/plugins/emojiextender/emoji/twitter/frown.png)
1) This is my sculpting scene in Zbrush. You can see there have a very popping mesh on the plane.
![Image: https://www.zbrushcentral.com/uploads/default/original/4X/b/1/8/b18bac202c0f96b45a6f6d98b8b2ece793ce1157.jpeg](https://www.zbrushcentral.com/uploads/default/original/4X/b/1/8/b18bac202c0f96b45a6f6d98b8b2ece793ce1157.jpeg)
2)
This is my setting before I exported the map.
![](https://www.zbrushcentral.com/uploads/default/original/4X/6/c/d/6cd327ac7d1ad3a711eef295eef7b4937b6d5ea3.jpeg)
3) I dragged the map into Nuke to see the value, it is weird that all of those values are under decimal…
![Image: https://www.zbrushcentral.com/uploads/default/original/4X/1/3/6/1365ca7020e80b75ad3d8f37eeacd3276527ce71.jpeg](https://www.zbrushcentral.com/uploads/default/original/4X/1/3/6/1365ca7020e80b75ad3d8f37eeacd3276527ce71.jpeg)
4) I exported obj to Maya and see what happen, the result seems alright…
![Image: https://www.zbrushcentral.com/uploads/default/original/4X/a/8/8/a8885ea7a6685015d383ea6f7f3162b21a8bb87a.jpeg](https://www.zbrushcentral.com/uploads/default/original/4X/a/8/8/a8885ea7a6685015d383ea6f7f3162b21a8bb87a.jpeg)
Can everyone explain what happen of this phenomenon? Have I set something wrong when I exported the displacement from Zbrush???
Thank you!!!