-Experience in Unreal Engine Shaders, and Optional PBR required-
Hello, I am back again in the hiring section, looking for someone who can help me understand the carpet effect from the Realistic Rendering Demo/Preview from the Unreal Engine Marketplace. It is a very neat mesh and texture that I have some knowledge of how to recreate. If you know this process on how it is done it is similiar to the method that was used to create Moss in Ryse.
http://www.polycount.com/forum/showthread.php?t=130038
I am looking for someone who can help explain the shader methods used in creating this carpet, as I know how to recreate it physically (mesh). I do not however fully understand the Unreal Engine shader process used to create this carpet, and that is where you come in. If you can explain how, why and what happens in this shader (see realistic rendering preview carpet shader for reference) please contact me and we can discuss privately on price.
(pic in link below)
https://forums.unrealengine.com/attachment.php?attachmentid=801&d=1397622031
My Skype is david.sominsomin, and you can contact me there or here through PMs. Thanks for your time, have a nice day.