Hey all, been awhile since I've made a WIP thread for a project. So lets get this started with a reference sheet and block out with temp lighting. I am using the bar/lounge from Final fantasy 8 as inspiration for the idea and layout but I wont be completely following the design. I'll be starting on the walls and floor…
Here's my first next gen prop I did a ka-bar knife.. to understand the working process of the normal maps, and all the gloss and spec matters. Comments are very welcome!! :D
Latest update! Hello all! Recently I realised I haven't finished a full character in over a year - gonna try and remedy that asap! I want to try and make something that will push me out of my comfort zone and give me some practise at something I'm not great at/haven't done much of - hard surface modelling in Max! Time to…
Come join the developers of Monster Madness and CellFactor in producing the art on an original gothic sci-fi video game for Xbox 360 and PS3. We're looking for the best, brightest, and most ambitious independent artists skilled in next-gen 3D or 2D art techniques. You can either work on-site at our offices in sunny…
Hey guys, just looking for some C&C's on some concept work I did last weekend. It's my first successful stylized realism pieces, and I'm wondering how to make it and future ones look better. Any tips are appreciated. Ben
Hi Polycount! I'm currently working on the Steyr Aug Bar except one that is from Hell (inspired by Ghost Rider). This is a work in progress, I'm still aiming to a scope, chains, bi-pod, and other additions. Hope you enjoy so far! C&C is welcome! Updated Version: Start off Version:
You have the same damage/wear and tear all over the place, a weapon gets its wear and tear in specific places because of usage. You should look more at references.