Come join the developers of
Monster Madness and
CellFactor in producing the art on an original gothic sci-fi video game for Xbox 360 and PS3. We're looking for the best, brightest, and most ambitious independent artists skilled in next-gen 3D or 2D art techniques. You can either work on-site at our offices in sunny Gainesville Florida, or remotely. Show us your modelling or texturing talents!
Please send an e-mail with your resume or website link to
jobs@artificialstudios.com . If you need space to upload any of your media, you can also put it at
ftp://jobsfiles:upload1@artificialstudios.com
Check out
http://www.artificialstudios.com/jobs for concept representations of what we're doing in our new game.
Your Focus:
o Designing, modelling, and/or texturing beautiful lifelike human characters & costumes for a next-gen sci-fi franchise for the major consoles.
OR
o Designing, modelling and/or texturing gothic & neo-classicial environmental architecture, futuristic architecture, and sci fi weaponry & equipment.
o Expect to work in 3DS MAX, Maya, Photoshop, ZBrush, and Unreal Engine 3
Skillset Desired:
o Able to meet highest quality next-generation character or prop art requirements (think Gears of War, Metal Gear Solid 4), including skills in one or of the following areas: modelling with game-ready poly counts (~15k), use of of z-brush and normal mapping from a high poly model, UVW mapping, high quality texture painting, creation of appropriate texture types for shader materials, skinning/rigging, etc.
o Exceptional talent -- we're looking for the best, brightest, and most ambitious independent artists to join us in creating one of the most INTENSE and original "First Person Action" games in years. Think CellFactor... on steroids!
I hope to hear from you :-)
Jeremy Stieglitz,
Lead Developer
Artificial Studios Inc
www.artificialstudios.com