not a blender user but those things should all work via fbx with the possible exceptions of: - non uniform scaling - where you have a non-orthogonal transform matrix. eg. you rotated the object off axis and then scaled it non-uniformly in world space (or it's parent space) it's most likely that unreal is upset about what…
I do know quite a bit , but not how to put it all together. So create a base in daz3d , go into zbrush to further customise . Create my clothing , hair , props and environments etc and put it all in daz? Daz doesn't have pbr textures. Should I do it with blender ? Blender has real trouble as I have to tediously try and…
Question. Not sure but having some trouble with this recently. Normally I would use 1 mesh 1 smoothing group in order to bake off bevels. After this test though I may need to completely rethink this. I did a test mesh and did some bevels on it with a fillet. The high poly is on the right and the lo poly is on the left.…
Ok so this has bugged me for a while but what is the standard procedure for making openable mouths? as far as I can tell there would be several different ways: 1 sculpt it in the closed position and then cut it open when doing the lowpoly, and manually blend the lips with the mouth area on the normal map 2 make sure your…
Hi guys. I have a question about shading. I need to use a low-poly model and set up shading on it in such a way as to preserve the sharp corners on the model's border, but I can't do it correctly. I tried to use the Data Transfer modifier to solve this problem, but you can see its results on the middle model. Tell me how…
Finally exported the model with some test poses to UE and added hair material... kind of. I'd like to make some "portfolio" renders to wrap up the project for now. There are tons of things I want to fix and/or add, but this thing took much more time than expected, and I think it would make sense to take a step away from it…
Hi! For project of mine, ive been creating a shooting range level of sorts in UE4. Functionally similar to how the training level in Call of Duty 4 worked. So far I have all of the blueprints I want in bar two. With these two, im not sure how to approach them (Im pretty new with blueprinting) So if anyone could give some…
For artist I mean for doing art visual things not like animation or technical stuff. What I thought is of course to import asset into engine and get it show properly but what else, What is must or should learn? please guide me.
i sort of abandoned this account and project (in this iteration) in favor of another one which turned out to be another eyeopener the first one thought me i suck at animation -> i created tools for animation so i got better at animation the socond one thought me that i need storyboards even for stuff thats under a minute…
Hello, so I am possibly going to be freelancing for an indie game dev team - however, I do not have a Maya license. I have the Student version only. So, I know that it's not legal to profit off a model from the Student version. However; let's say that I model a bunch of things in the Student version. Now let's say that…