Hi guys, I have a question about a topic I know there are a lot of threads about, but after some time of searching I'm still confused about what would be the most optimized form of disposing the topology in a flat surface for a low poly that's not going to be deformed. Most of the discussions I've found treat this only for…
Polycount and Reallusion announce the launch of the 2016 Character Design Contest. 3D artists are invited to enter from July 22nd to October 16th. The contest theme is open, so use your imagination. Submit a fully rigged, animatable 3D humanoid character to win. Total $4000 USD Cash for 1st, 2nd and 3rd place and many…
AAAGH!! I loved these games when I was a young teen! I got up into the world top 100 for 1v1s in Worms: Armageddon when I was 13. 11 years later, they FINALLY release a version going back to the tried-and-true 2d layout. I'm oozing with excitement in places I never thought I could ooze out of :)…
Hello! We are a 3D animation studio in China (short for Steercg) providing top quality creative services to the animation, game, and entertainment industry. Our animators have a lot of experience and we'd love to work with you. We have about 30 artists skilled in art design,model, texture,rigging and…
Sorry, i already found someone. Thanks! I have got some highpoly 3DS Data and need them to be turned into clean lowpoly models with Material IDs. Thats how the file Looks now. Too many Polys, too many single objects: And thats another file that is already final. Adjusted Polycount, only one Mesh, no interieur: As you can…
I´m new in the 3D modeling (I only have 2 months of experience and I am learning by myself studing tutorials that I find in the internet) so don´t be too hard jaja. Nowadays I´m using Blender for modeling and Photoshop for the texturizing. This are my first 6 models, that form a set for the Dragon Knight: Dragon of Olympus…
Greetings milords! Yesterday I have made this animation: https://vimeo.com/221433671 as you can see I have some problens with faces of polygons passing through the others. And the worst is this: I would like to know which one is the best way to fix the problem, blend shape or create more rigs...I am using maya 2016, thanks…
Hello, This is my progression on trying to model a gun and bake from high to low. Modeling and sculpting high poly details is done with Maya and baking and texturing in Substance Designer. I am working with the handle first, this is where I am after maybe 8 hours. It´s at 2252 tris at the moment, the texture is 2048. I´m…
[ QUOTE ] from: NoSeRider, Do you think Industrial Design and Character Design are two different disciplines, or do you believe if you know one you should be able to do the other? As a creative design exercise I do not see that there is much of a difference. Anytime you are doing entertainment design all of the subjects…
This is my 3d rendition of a part of Pitch House designed by Atelier M+A and photography by Jaume Albert Martí and Masaki Harimoto. The purpose of this was to learn and experiment with Unreal engine 4 for archviz. Textures were mostly handpainted with photo textures used as well for this piece. All models were made using…