This is my 3d rendition of a part of Pitch House designed by Atelier M+A and photography by Jaume Albert Martí and Masaki Harimoto. The purpose of this was to learn and experiment with Unreal engine 4 for archviz. Textures were mostly handpainted with photo textures used as well for this piece. All models were made using Blender and rendered images and animation from the Unreal Engine viewport.
I also modeled, rigged and animated the butterflies in the scene.
I want to thank everyone here for their help while I was trying to utilise ue4 for archviz. especially Obscura. Thanks all.
EDIT: Fixed the interlacing issue.
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I followed the reference photo-
The wall is overexposed in the shot by the photographer.