Home Technical Talk

You should check out CGTalk Scot Robertson Thread

NoSeRider
polycounter lvl 18
Offline / Send Message
NoSeRider polycounter lvl 18
[ QUOTE ]
from: NoSeRider,

Do you think Industrial Design and Character Design are two different disciplines, or do you believe if you know one you should be able to do the other?



As a creative design exercise I do not see that there is much of a difference. Anytime you are doing entertainment design all of the subjects such as environments, characters, vehicles and props only exist to support the story and move it forward. Formally speaking traditioanal ID work is quite different in that it encompases many more disciplines in regards to making a 3D product that people live with and use. Ideally I believe that good well rounded entertainment designers should be able to design anything for any time period.



Such as if you train yourself to do anatomy, life drawing and character concepts, you should be just as able to do architecture and environments?



No, I do not usually see this. Here is why I think that is.
Most of the figurative training that exists is from observation and rarely from one's own imagination. When this is all you have it will be hard to start with nothing to create something entirely new in regards to ID subjects or environments. One of the most important skills lacking in figuatively trained designers is their abiltiy to draw in perpsective and fully realize an imagined space of their own design from multiple view points. Even if you draw a lot of architecture from observation you will be filling your visual library which is good and can be helpful but you do not need to know anything about perpsective to accomplish well executed representative drawings. If you can imagine what you are looking at as flat 2D shapes it is all about properly reproducing these shapes to make a "good" drawing. Knowing how to build the same thing in perspective a month later from your imagination is where having some knowledge of more technical drawing skills is very helpful.



Basically, I'm asking this because it seems you can't do one without doing the other.....well a character generally needs an environment............however, an environment does not necessarily need a character.



True it would be nice to see more charcters in the environments we see and like wise more environments supporting the character designs we see, but if you are hired to design one or the other it is hard to make a case for spending the extra time to do so when you most likely are not being paid to do so.

[/ QUOTE ]

http://www.cgtalk.com/showthread.php?t=227575&page=4&pp=15

There's more stuff. I just felt my question was of more interest....to me.

Maybe I should take one of his classes.....says somewhere on his website $900 for 6 weeks....cheaper then $ 100,000 at Art Center.
Sign In or Register to comment.