Hello everyone, today I've finished the high poly of my Glock 19 model, my main goal is to add as much detail as I can while keeping it with a low poly count. Please feel free to leave any feedback! I've made a simplified interior for the slide and frame. The recoil spring is already compressed so when the slide is open I…
I have a question about Directx 11. I've been curious to what it actually does, and how much of a workflow change does it pertain to when creating game assets? Are there specific things to keep in mind when producing assets for directx 11? And are there any extra mas, settings, and things to place in a shader when creating…
http://www.gamasutra.com/php-bin/news_index.php?story=19522 So DX10 hasn't really made that big a showing (Lost Planet used it well, actually performing better in DX10 when all the settings were the same as DX9), and Crysis used it a little (cinematic motionblur, which in DX9 would cause bluring artifacts, from what I've…
Eyo, first time posting in a while, decided to make a thread of my progress on this project as I have never done it before and I think it would give me some inspiration to finish it (I forget about projects quite a lot haha) I have done a little bit of progress before this post, mostly started texturing the bullet and…
I am making this machinegun for a fps project. I picked out the hk11 to work on at random. unfortunately it seems to be pretty obscure wich is interesting of course, but it's a pain to find good reference for it. I'm still a bit confused about some things, like how the sights are fastened, what the little box thing on the…
Hello! I have made this 3d model of a glock 19 and I would like to hear your opinion about it. I would also like if you could give me some tips to make it look even more realistic. Sorry for just a one picture, but I can upload more if you need. It still doesn't have text or square bumb normals on the handle .
Many people have been telling me to register an account here so I can get better critiques, so I finally have. This thread will showcase my models for the year 2011. Feel free to critique them harshly, just be nice about it :) In addition, this is my first post on these forums. Please bare with me as I get used to the…
Hey i wanted to see the Jordan Walkers Bath House scene in udk but when i wanted to change the render mode to directX 11 it never does! it just restarts udk in directX 9 is it me ho is doing something wrong or...? Thanks Ps. my Graphics Card is an NVidia Geforce 480 card, so it should handle DirectX 11 fine!