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Directx 11 and me

polycounter lvl 11
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Joe March polycounter lvl 11
I have a question about Directx 11. I've been curious to what it actually does, and how much of a workflow change does it pertain to when creating game assets? Are there specific things to keep in mind when producing assets for directx 11? And are there any extra mas, settings, and things to place in a shader when creating for that technology? Thanks.

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