Hey Polycount! I've been trying to unwrap this bow but nothing that I know of seems to work. I've basically been planar mapping EVERYTHING so far and then welding them together proceeded by TEDIOUSLY moving vertices around until they looked right. The process takes a long time and something tells me it's an incredibly…
For this assignment we have to create a building using modular assets that snap together. Earlier this year I made a game concept titled Spicy Jam so will be recreating one of the environments (the Subway/underground) for this project. I didn't get to make concept art so got advice to pick an existing train station to base…
Hi. I`m wondering is there soft or workflow for creating leaf venation procedurally. Texture or 3d model, doesnt matter. For example reticular venation: I know that it can me maid with voronoi cells, but i dont know how to seamlessly join little cells with big ones. Also how quickly add variation to veins thickness. Any…
Hey! Jason and I (and a mystery guest) are having a talk at Gnomon next week, which will also be streamed live, covering the role of an artist beyond just making pretty pictures for games, working with other departments, and thinking beyond the wacom pen.…
Minding my own business working on an asset when I encountered an issue and here we are with a tutorial. Most of it is part of old Polycount but some fresh take. Full version here: https://www.artstation.com/artwork/rlGqrE Its 2025 we have nanite, AI, lots of procedural tools and fancy features yet I keep seeing students,…
I cannot figure out how to export my mesh without it triangulating. I export as an .fbx with triangualtion turned off. I've tried different versions of FBX as well. Also tried without preserving edge orientation. I import into multiple other softwares to test and it always triangulates. Feel like I've tried everything,…
I'm working on a model of a UK Traffic Light. High Poly at this stage but will later bake onto a Low Poly for UDK. I've built the signal box and am trying to work out if I'm going about it in the best way. I have this Which after turbo smoothing looks like But not I need to work out how to cut in the screen while still…
Hello folk Currently i am working on a 3d asset i am overall done with the diffuse map but stick with specular and gloss map i don't know how to create specular map in substance designer i know how to make it in photoshop but i dont want to use photoshop if anybody knows how to make specular maps that would be great. I am…
I'm almost done modeling this vehicle and i had a few questions on how to best UV map this in 3DS Max. My though was to planar map the top of the vehicle first (In green). then planar map the sides, back and bottom. But the cockpit geometry extrudes up from the frame so i was afraid that it might cause stretching if i…