I'm almost done modeling this vehicle and i had a few questions on how to best UV map this in 3DS Max.
My though was to planar map the top of the vehicle first (In green). then planar map the sides, back and bottom.
But the cockpit geometry extrudes up from the frame so i was afraid that it might cause stretching if i planar map it from the top.
Any ideas/suggestions on how to best break something like this up???
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