ssup all, This is not exactly (yet) a game model, but I want to share. I've started this model as a doodle, then decided to finish it to use as portfolio worth piece. The character is inspired by nosferatu vampires in Vampire: The Masquerade rpg. Hope you guys like it; Beauty shot: model: I've used 3dsmax, Zbrush and…
http://videogameartist.wordpress.com/2011/07/08/high-to-love-poly-game-modeling-tutorial/ I made this a few months ago to help my students. Things are I think are pretty great in it. I go over the thought process of the technique for the first few minutes. Then I actually do it in the later part of the video. One unique…
Hey guys! Just finished up my environment in ue4. Couldn't decide so I have versions of both daytime and night time Find more images and breakdowns here: https://www.artstation.com/artwork/Dx5z6A Modeled in Maya and ZBrush, textured using a mix of substance painter & designer and polypaint, then brought into unreal. Plants…
This is a way you can get the swatches in Zbrush (not real swatches but a way to use color IDs) On the attached .zip file there is a polypainted Ztool (plane) with all the color references. Just pick the desired color from it ( C key by default) and paint your own subtool with this color where you want Quixel DDO to assign…
This week I decided to learn zbrush and vray (working in Maya) this is a work in progress and I plan to add hair an eyebrows etc - this is a first learning project with zbrush, I made this bust from imagination and used dynamesh and then did a quick polypaint for the starting point of the colour. I think probably it would…
hehe thanks a lot BagelHero c: Hmm maybe I should change the name of the thread if its misleading D: Yeah sure am, minor tweaks on the highpoly/polypaint then onto retopologising.. *sigh* @PyrZern haha, I wish I was that fast T_T Yes her back is intentionally arched back a lot to try and get that continuous S curve and…
A lot of changes have happened to the character creation pipeline. My original idea of using fibermesh to hair curves was squashed. I have Maya LT and it doesnt do curves. SO, I created hair cards. I have a good deal of adjusting to do on them, but they are pretty decent for the shape of the hair I need. My maps are kicked…
Thanks for the feedback! Tried a bunch of different approaches, trying to get a mix of painterly and realistic, but also staying in the realm of the concept. It's hard to get it the way I want. I want to avoid the soft-clay look, but I also want to have more obvious paint strokes. Not quite there yet, still working on it.…
Thanks :D So I saw this sketch Did a sculpt: Yeah don't ask me what it is. I have no idea, I was very confused while sculpting it. :D Polypainted: Rendered in Modo: Also available in MEGA-HUGE-BIG-LARGE version Unwrapped: Made a lowpoly: Just baked normal and occ, still not baked diffuse...because..well ....the thing is…
Alright, here's another screenshot: By the way: I know some things looks god damn awful but I just want to get a "picture" of how the end result might look like. For example the polypaint on the shoes haha! Going to fix things like that after I've gotten the proportions right. And since the 2.5 perspective is warping the…